Game |
Dots Per 360 Degree Turn |
Degrees Per Dot |
Tags |
Chivalry: Medieval Warfare |
49130 |
0.007327 |
mw |
Chivalry: Deadliest Warrior |
49130 |
0.007327 |
mw |
Tribes: Ascend |
49130 |
0.007327 |
TA, T3 |
Unreal Tournament |
6040 |
0.0596 |
UT, UT99, 1, UT1 |
Natural Selection 2 |
16370 |
0.02199 |
NS, NS2, two |
Duke Nukem Forever |
2100 |
1.714 |
4, DN, DNF, DN4, four |
Source Engine Games (HL, CS, TF2, etc.) |
16370 |
0.02199 |
Half-Life, Counter-Strike, Left 4 Dead, Portal 2, Team Fortress, HL, CS, L4D, GO, Global Offensive, HL2, L4D2, day of defeat, dod, dod2, deathmatch, ricochet |
Red Orchestra 2 |
65510 |
0.005495 |
RO2, Rising Storm, two |
Unreal Tournament 2004 |
4600 |
0.07826 |
UT, UT2k4, 2k4 |
PlanetSide 2 |
1000 |
0.36 |
PS2, PS, two |
Battlefield 3&4 @1.0 Sensitivity |
680 |
0.52941 |
BF, BF3, three, BF4, four |
Battlefield 3&4 @0.1 sensitivity |
6550 |
0.05496 |
BF, BF3, three, BF4, four |
Battlefield 3&4 @0.01 sensitivity |
45530 |
0.0079 |
BF, BF3, three, BF4, four |
Quake 3 Arena |
16200 |
0.02222 |
Q3, Q3A, three |
Quake Live |
17100 |
0.02105 |
QL, free, web |
This table shows the relations of dots to degrees per 1.0 in-game sensitivity for various games. All values assume direct mouse input with no smoothing or acceleration. The values are close estimations but may not be exact.
Half-Life, Half-Life 2, Team Fortress 2, Counter-Strike, Portal, Left 4 Dead and other Source Engine games are not listed separately because all Source Engine games use the same values for sensitivity.
Battlefield 4 and Battlefield 3 sensitivity behaves a little weird. More InformationYou can set your sensitivity to exact amounts in the configuration file \Documents\Battlefield 3\settings\PROF_SAVE_profile by changing GstInput.MouseSensitivity. A sensitivity of 1.0 takes 680 dots for a full turn, but a sensitivity of .1 takes 6550 instead of the expected 6800, and a sensitivity of .01 took 45530 dots but .02 took 27320. Values in the hundredths yielded inconsistent results that did not match up at all with the expected math, however tenths did. A sensitivity of .2 was exactly twice that of .1, and a sensitivity of .3 was exactly 3 times that of .1. Because of this I recommend setting your sensitivity to either .1, .2, .3, .4, etc., or exactly .01, otherwise the calculations will not be accurate. When you use the calculator enter in 1, 2, 3, etc. for the sensitivity value instead of .1, .2, .3 etc.
If you have any questions or would like to help add more values to the table please post in this thread.